###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_IOStreamInterface The function pointers that drive an [SDL_IOStream](SDL_IOStream). ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_iostream.h) ## Syntax ```c typedef struct SDL_IOStreamInterface { /* The version of this interface */ Uint32 version; /** * Return the number of bytes in this SDL_IOStream * * \return the total size of the data stream, or -1 on error. */ Sint64 (SDLCALL *size)(void *userdata); /** * Seek to `offset` relative to `whence`, one of stdio's whence values: * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END * * \return the final offset in the data stream, or -1 on error. */ Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence); /** * Read up to `size` bytes from the data stream to the area pointed * at by `ptr`. * * On an incomplete read, you should set `*status` to a value from the * SDL_IOStatus enum. You do not have to explicitly set this on * a complete, successful read. * * \return the number of bytes read */ size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status); /** * Write exactly `size` bytes from the area pointed at by `ptr` * to data stream. * * On an incomplete write, you should set `*status` to a value from the * SDL_IOStatus enum. You do not have to explicitly set this on * a complete, successful write. * * \return the number of bytes written */ size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status); /** * If the stream is buffering, make sure the data is written out. * * On failure, you should set `*status` to a value from the * SDL_IOStatus enum. You do not have to explicitly set this on * a successful flush. * * \return true if successful or false on write error when flushing data. */ bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status); /** * Close and free any allocated resources. * * This does not guarantee file writes will sync to physical media; they * can be in the system's file cache, waiting to go to disk. * * The SDL_IOStream is still destroyed even if this fails, so clean up anything * even if flushing buffers, etc, returns an error. * * \return true if successful or false on write error when flushing data. */ bool (SDLCALL *close)(void *userdata); } SDL_IOStreamInterface; ``` ## Remarks Applications can provide this struct to [SDL_OpenIO](SDL_OpenIO)() to create their own implementation of [SDL_IOStream](SDL_IOStream). This is not necessarily required, as SDL already offers several common types of I/O streams, via functions like [SDL_IOFromFile](SDL_IOFromFile)() and [SDL_IOFromMem](SDL_IOFromMem)(). This structure should be initialized using [SDL_INIT_INTERFACE](SDL_INIT_INTERFACE)() ## Version This struct is available since SDL 3.1.3. ## See Also - [SDL_INIT_INTERFACE](SDL_INIT_INTERFACE) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryIOStream](CategoryIOStream)