###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_InsertGPUDebugLabel Inserts an arbitrary string label into the command buffer callstream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_InsertGPUDebugLabel( SDL_GPUCommandBuffer *command_buffer, const char *text); ``` ## Function Parameters | | | | | ---------------------------------------------- | ------------------ | ----------------------------------------------- | | [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command buffer. | | const char * | **text** | a UTF-8 string constant to insert as the label. | ## Remarks Useful for debugging. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)