###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_IsGamepad Check if the given joystick is supported by the gamepad interface. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c SDL_bool SDL_IsGamepad(SDL_JoystickID instance_id); ``` ## Function Parameters | | | | ------------------- | ------------------------ | | **instance_id** | the joystick instance ID | ## Return Value Returns [SDL_TRUE](SDL_TRUE) if the given joystick is supported by the gamepad interface, [SDL_FALSE](SDL_FALSE) if it isn't or it's an invalid index. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetJoysticks](SDL_GetJoysticks) * [SDL_OpenGamepad](SDL_OpenGamepad) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)