# SDL_JoyDeviceEvent
Joystick device event structure (event.jdevice.*)
## Header File
Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h)
## Syntax
```c
typedef struct SDL_JoyDeviceEvent
{
SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_JoyDeviceEvent;
```
## Remarks
SDL will send JOYSTICK_ADDED events for devices that are already plugged in
during [SDL_Init](SDL_Init).
## Version
This struct is available since SDL 3.2.0.
## See Also
- [SDL_GamepadDeviceEvent](SDL_GamepadDeviceEvent)
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)