###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_LoadBMP Load a BMP image from a file. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c SDL_Surface* SDL_LoadBMP(const char *file); ``` ## Function Parameters | | | | ------------ | -------------------- | | **file** | the BMP file to load | ## Return Value Returns a pointer to a new [SDL_Surface](SDL_Surface) structure or NULL if there was an error; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The new surface should be freed with [SDL_DestroySurface](SDL_DestroySurface)(). Not doing so will result in a memory leak. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_DestroySurface](SDL_DestroySurface) * [SDL_LoadBMP_IO](SDL_LoadBMP_IO) * [SDL_SaveBMP](SDL_SaveBMP) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)