====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ======
= SDL_LoadBMP =
Load a BMP image from a file.
== Syntax ==
SDL_Surface* SDL_LoadBMP(const char *file);
== Function Parameters ==
{|
|'''file'''
|the BMP file to load
|}
== Return Value ==
Returns a pointer to a new [[SDL_Surface]] structure or NULL if there was
an error; call [[SDL_GetError]]() for more information.
== Remarks ==
The new surface should be freed with [[SDL_DestroySurface]](). Not doing so
will result in a memory leak.
== Version ==
This function is available since SDL 3.0.0.
== Code Examples ==
const char *image_path = "myimage.bmp";
SDL_Surface *image = SDL_LoadBMP(image_path);
/* Let the user know if the file failed to load */
if (!image) {
printf("Failed to load image at %s: %s\n", image_path, SDL_GetError());
return;
}
/* Do something with image here. */
/* Make sure to eventually release the surface resource */
SDL_DestroySurface(image);
== Related Functions ==
:[[SDL_DestroySurface]]
:[[SDL_LoadBMP_RW]]
:[[SDL_SaveBMP]]
----
[[CategoryAPI]], [[CategorySurface]]