# SDL_LoadBMP_IO

Load a BMP image from a seekable SDL data stream.

## Header File

Defined in [<SDL3/SDL_surface.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h)

## Syntax

```c
SDL_Surface * SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio);
```

## Function Parameters

|                                |             |                                                                                                      |
| ------------------------------ | ----------- | ---------------------------------------------------------------------------------------------------- |
| [SDL_IOStream](SDL_IOStream) * | **src**     | the data stream for the surface.                                                                     |
| bool                           | **closeio** | if true, calls [SDL_CloseIO](SDL_CloseIO)() on `src` before returning, even in the case of an error. |

## Return Value

([SDL_Surface](SDL_Surface) *) Returns a pointer to a new
[SDL_Surface](SDL_Surface) structure or NULL on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

The new surface should be freed with
[SDL_DestroySurface](SDL_DestroySurface)(). Not doing so will result in a
memory leak.

## Thread Safety

It is safe to call this function from any thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_DestroySurface](SDL_DestroySurface)
- [SDL_LoadBMP](SDL_LoadBMP)
- [SDL_SaveBMP_IO](SDL_SaveBMP_IO)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)