# SDL_Locale A struct to provide locale data. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_locale.h) ## Syntax ```c typedef struct SDL_Locale { const char *language; /**< A language name, like "en" for English. */ const char *country; /**< A country, like "US" for America. Can be NULL. */ } SDL_Locale; ``` ## Remarks Locale data is split into a spoken language, like English, and an optional country, like Canada. Language strings are ISO-639 language specifiers (such as "en" for English, "de" for German, etc). Country strings are ISO-3166 country codes (such as "US" for the United States, "CA" for Canada, etc). The country might be NULL if there's no specific guidance on them (so you might have `{ "en", "US" }` for American English, but `{ "en", NULL }` means "English language, generically"). Language strings are never NULL. Please note that not all of these strings are 2 characters; some are three or more. ## Version This struct is available since SDL 3.2.0. ## See Also - [SDL_GetPreferredLocales](SDL_GetPreferredLocales) ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryLocale](CategoryLocale)