###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_LockTexture Lock a portion of the texture for **write-only** pixel access. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_LockTexture(SDL_Texture *texture, const SDL_Rect *rect, void **pixels, int *pitch); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | -------------------------------------------------------------------------------------------------------------------- | | [SDL_Texture](SDL_Texture) * | **texture** | the texture to lock for access, which was created with [`SDL_TEXTUREACCESS_STREAMING`](SDL_TEXTUREACCESS_STREAMING). | | const [SDL_Rect](SDL_Rect) * | **rect** | an [SDL_Rect](SDL_Rect) structure representing the area to lock for access; NULL to lock the entire texture. | | void ** | **pixels** | this is filled in with a pointer to the locked pixels, appropriately offset by the locked area. | | int * | **pitch** | this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes. | ## Return Value (bool) Returns true on success or false if the texture is not valid or was not created with [`SDL_TEXTUREACCESS_STREAMING`](SDL_TEXTUREACCESS_STREAMING); call [SDL_GetError](SDL_GetError)() for more information. ## Remarks As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level. You must use [SDL_UnlockTexture](SDL_UnlockTexture)() to unlock the pixels and apply any changes. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_LockTextureToSurface](SDL_LockTextureToSurface) - [SDL_UnlockTexture](SDL_UnlockTexture) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)