###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_Metal_CreateView Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_metal.h) ## Syntax ```c SDL_MetalView SDL_Metal_CreateView(SDL_Window *window); ``` ## Function Parameters | | | | | -------------------------- | ---------- | ----------- | | [SDL_Window](SDL_Window) * | **window** | the window. | ## Return Value ([SDL_MetalView](SDL_MetalView)) Returns handle NSView or UIView. ## Remarks On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that. The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call [SDL_Metal_GetLayer](SDL_Metal_GetLayer)(). ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_Metal_DestroyView](SDL_Metal_DestroyView) - [SDL_Metal_GetLayer](SDL_Metal_GetLayer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMetal](CategoryMetal)