###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_Metal_CreateView Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window. ## Header File Defined in [SDL_metal.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_metal.h), but apps should use `#include ` ## Syntax ```c SDL_MetalView SDL_Metal_CreateView(SDL_Window * window); ``` ## Function Parameters | | | | -------------- | ---------- | | **window** | the window | ## Return Value Returns handle NSView or UIView ## Remarks On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its own. It is up to user code to do that. The returned handle can be casted directly to a NSView or UIView. To access the backing CAMetalLayer, call [SDL_Metal_GetLayer](SDL_Metal_GetLayer)(). ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_Metal_DestroyView](SDL_Metal_DestroyView) * [SDL_Metal_GetLayer](SDL_Metal_GetLayer) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)