= SDL_MouseMotionEvent = A structure that contains mouse motion event information. == Data Fields == {| |Uint32 |'''type''' |the event type; SDL_EVENT_MOUSE_MOTION |- |Uint32 |'''timestamp''' |timestamp of the event |- |Uint32 |'''windowID''' |the window with mouse focus, if any |- |Uint32 |'''which''' |the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details |- |Uint32 |'''state''' |the state of the button; see [[#Remarks|Remarks]] for details |- |Sint32 |'''x''' |X coordinate, relative to window |- |Sint32 |'''y''' |Y coordinate, relative to window |- |Sint32 |'''xrel''' |relative motion in the X direction |- |Sint32 |'''yrel''' |relative motion in the Y direction |} == Remarks == [[SDL_MouseMotionEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_EVENT_MOUSE_MOTION is reported. You would access it through the event's motion field. An SDL_EVENT_MOUSE_MOTION event occurs whenever a user moves the mouse within the application window or when [[SDL_WarpMouseInWindow]]() is called. '''state''' is a 32-bit button bitmask of the current button state and is the same as that returned by [[SDL_GetMouseState]](). You can test different buttons by using the following masks: {| |SDL_BUTTON_LMASK |- |SDL_BUTTON_MMASK |- |SDL_BUTTON_RMASK |- |SDL_BUTTON_X1MASK |- |SDL_BUTTON_X2MASK |} '''which''' may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles [[SDL_TouchFingerEvent]]. Relative motion is stored in '''xrel''' and '''yrel''' and is relative to the last motion event. If relative mouse mode is enabled with [[SDL_SetRelativeMouseMode]](), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. == Related Enumerations == :[[SDL_EventType]] == Related Structures == :[[SDL_Event]] :[[SDL_MouseButtonEvent]] :[[SDL_MouseWheelEvent]] == Related Functions == :[[SDL_GetMouseState]] :[[SDL_GetRelativeMouseState]] :[[SDL_SetRelativeMouseMode]] ---- [[CategoryStruct]], [[CategoryEvents]]