###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_MouseMotionEvent Mouse motion event structure (event.motion.*) ## Header File Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h), but apps should use `#include ` ## Syntax ```c typedef struct SDL_MouseMotionEvent { SDL_EventType type; /**< ::SDL_EVENT_MOUSE_MOTION */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with mouse focus, if any */ SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */ Uint32 state; /**< The current button state */ float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ float xrel; /**< The relative motion in the X direction */ float yrel; /**< The relative motion in the Y direction */ } SDL_MouseMotionEvent; ``` ## Version This struct is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct)