###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_OpenTitleStorage Opens up a read-only container for the application's filesystem. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_storage.h) ## Syntax ```c SDL_Storage * SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); ``` ## Function Parameters | | | | | ------------------------------------ | ------------ | -------------------------------------------------------------- | | const char * | **override** | a path to override the backend's default title root. | | [SDL_PropertiesID](SDL_PropertiesID) | **props** | a property list that may contain backend-specific information. | ## Return Value ([SDL_Storage](SDL_Storage) *) Returns a title storage container on success or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_CloseStorage](SDL_CloseStorage) - [SDL_GetStorageFileSize](SDL_GetStorageFileSize) - [SDL_OpenUserStorage](SDL_OpenUserStorage) - [SDL_ReadStorageFile](SDL_ReadStorageFile) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryStorage](CategoryStorage)