###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_PLATFORM_WINDOWS A preprocessor macro that is only defined if compiling for Windows. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_platform_defines.h) ## Syntax ```c #define SDL_PLATFORM_WINDOWS 1 ``` ## Remarks This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, etc. Each will have their own more-specific platform macros, too. ## Version This macro is available since SDL 3.1.3. ## See Also - [SDL_PLATFORM_WIN32](SDL_PLATFORM_WIN32) - [SDL_PLATFORM_XBOXONE](SDL_PLATFORM_XBOXONE) - [SDL_PLATFORM_XBOXSERIES](SDL_PLATFORM_XBOXSERIES) - [SDL_PLATFORM_WINGDK](SDL_PLATFORM_WINGDK) - [SDL_PLATFORM_GDK](SDL_PLATFORM_GDK) ---- [CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro), [CategoryPlatform](CategoryPlatform)