SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


This function is a legacy means of pausing the audio device.


void SDL_PauseAudio(int pause_on);

Function Parameters


non-zero to pause, 0 to unpause


New programs might want to use SDL_PauseAudioDevice() instead. This function is equivalent to calling...

SDL_PauseAudioDevice(1, pause_on);

...and is only useful if you used the legacy SDL_OpenAudio() function.


This function is available since SDL 3.0.0.

Code Examples

SDL_PauseAudio(1);  // audio callback is stopped when this returns.
SDL_Delay(5000);  // audio device plays silence for 5 seconds
SDL_PauseAudio(0);  // audio callback starts running again.

CategoryAPI, CategoryAudio

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