# SDL_PenMotionEvent
Pressure-sensitive pen motion event structure (event.pmotion.*)
## Header File
Defined in [<SDL3/SDL_events.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h)
## Syntax
```c
typedef struct SDL_PenMotionEvent
{
SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_WindowID windowID; /**< The window with pen focus, if any */
SDL_PenID which; /**< The pen instance id */
SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */
float x; /**< X coordinate, relative to window */
float y; /**< Y coordinate, relative to window */
} SDL_PenMotionEvent;
```
## Remarks
Depending on the hardware, you may get motion events when the pen is not
touching a tablet, for tracking a pen even when it isn't drawing. You
should listen for [SDL_EVENT_PEN_DOWN](SDL_EVENT_PEN_DOWN) and
[SDL_EVENT_PEN_UP](SDL_EVENT_PEN_UP) events, or check `pen_state &
SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when dealing with pen
motion.
## Version
This struct is available since SDL 3.2.0.
----
[CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents), [CategoryPen](CategoryPen)