###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_PenTouchEvent Pressure-sensitive pen touched event structure (event.ptouch.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_PenTouchEvent { SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ SDL_WindowID windowID; /**< The window with pen focus, if any */ SDL_PenID which; /**< The pen instance id */ SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ float x; /**< X coordinate, relative to window */ float y; /**< Y coordinate, relative to window */ bool eraser; /**< true if eraser end is used (not all pens support this). */ bool down; /**< true if the pen is touching or false if the pen is lifted off */ } SDL_PenTouchEvent; ``` ## Remarks These events come when a pen touches a surface (a tablet, etc), or lifts off from one. ## Version This struct is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)