# SDL_PinchFingerEvent Pinch event structure (event.pinch.*) ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c typedef struct SDL_PinchFingerEvent { SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */ Uint32 reserved; Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */ SDL_WindowID windowID; /**< The window underneath the finger, if any */ float span_x; /**< On mobile devices, the average X distance between each of the pointers forming the pinch in window coordinates. Otherwise, -1. */ float span_y; /**< On mobile devices, the average Y distance between each of the pointers forming the pinch in window coordinates. Otherwise, -1. */ float focus_x; /**< On mobile devices, the X coordinate of the current gesture's focal point in window coordinates. Otherwise, -1. */ float focus_y; /**< On mobile devices, the Y coordinate of the current gesture's focal point in window coordinates. Otherwise, -1. */ } SDL_PinchFingerEvent; ``` ## Remarks span_(x/y) and focus_(x/y) are only available for pinch gestures on mobile devices ---- [CategoryAPI](CategoryAPI), [CategoryAPIStruct](CategoryAPIStruct), [CategoryEvents](CategoryEvents)