= SDL_Point = A structure that defines a two dimensional point. == Data Fields == {| |int |'''x''' |the x coordinate of the point |- |int |'''y''' |the y coordinate of the point |} == Code Examples == // Example program: // Using SDL_Point in some places of your code #include "SDL.h" #include int main(int argc, char *argv[]) { SDL_Window *window; SDL_Point window_position = { // Position of window SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED }; SDL_Point window_size = {640, 480}; // Size of window SDL_Point mouse_position; // Mouse position coords SDL_Init(SDL_INIT_VIDEO); // Initialize SDL2 // Create an application window with the following settings: window = SDL_CreateWindow( "SDL_Point usage", // window title window_position.x, // initial x position window_position.y, // initial y position window_size.x, // width, in pixels window_size.y, // height, in pixels SDL_WINDOW_OPENGL // flags - see below ); // Check that the window was successfully made if (window == NULL) { SDL_Log("Could not create window: %s", SDL_GetError()); return 1; } SDL_GetMouseState( // Sets mouse_position to... &mouse_position.x, // ...mouse arrow coords on window &mouse_position.y ); SDL_Log("Mouse position: x=%i y=%i", // Print mouse position mouse_position.x, mouse_position.y ); // Close and destroy the window SDL_DestroyWindow(window); // Clean up SDL_Quit(); return 0; } == Remarks == An [[SDL_Point]] defines single two dimensional point. It can be used not only for points, but also for size. [[SDL_Point]] is used by [[SDL_GetRectEnclosingPoints]]() to check if array of points is inside rectangle ([[SDL_Rect]]). You can also make your own functions using [[SDL_Point]] to simplify your code, it's very helpful. == Related Structures == :[[SDL_Rect]] == Related Functions == :[[SDL_GetRectEnclosingPoints]] ---- [[CategoryStruct]], [[CategoryRect]]