###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_PushEvent Add an event to the event queue. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h) ## Syntax ```c bool SDL_PushEvent(SDL_Event *event); ``` ## Function Parameters | | | | | ------------------------ | --------- | ---------------------------------------------------- | | [SDL_Event](SDL_Event) * | **event** | the [SDL_Event](SDL_Event) to be added to the queue. | ## Return Value (bool) Returns true on success, false if the event was filtered or on failure; call [SDL_GetError](SDL_GetError)() for more information. A common reason for error is the event queue being full. ## Remarks The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. `event` is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after [SDL_PushEvent](SDL_PushEvent)() returns. Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL. Note: Events pushed onto the queue with [SDL_PushEvent](SDL_PushEvent)() get passed through the event filter but events added with [SDL_PeepEvents](SDL_PeepEvents)() do not. For pushing application-specific events, please use [SDL_RegisterEvents](SDL_RegisterEvents)() to get an event type that does not conflict with other code that also wants its own custom event types. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_PeepEvents](SDL_PeepEvents) - [SDL_PollEvent](SDL_PollEvent) - [SDL_RegisterEvents](SDL_RegisterEvents) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryEvents](CategoryEvents)