# SDL_PushGPUDebugGroup
Begins a debug group with an arbitrary name.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
void SDL_PushGPUDebugGroup(
SDL_GPUCommandBuffer *command_buffer,
const char *name);
```
## Function Parameters
| | | |
| ---------------------------------------------- | ------------------ | --------------------------------------------- |
| [SDL_GPUCommandBuffer](SDL_GPUCommandBuffer) * | **command_buffer** | a command buffer. |
| const char * | **name** | a UTF-8 string constant that names the group. |
## Remarks
Used for denoting groups of calls when viewing the command buffer
callstream in a graphics debugging tool.
Each call to [SDL_PushGPUDebugGroup](SDL_PushGPUDebugGroup) must have a
corresponding call to [SDL_PopGPUDebugGroup](SDL_PopGPUDebugGroup).
On some backends (e.g. Metal), pushing a debug group during a
render/blit/compute pass will create a group that is scoped to the native
pass rather than the command buffer. For best results, if you push a debug
group during a pass, always pop it in the same pass.
## Version
This function is available since SDL 3.2.0.
## See Also
- [SDL_PopGPUDebugGroup](SDL_PopGPUDebugGroup)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)