# SDL_QueryGPUFence
Checks the status of a fence.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
bool SDL_QueryGPUFence(
SDL_GPUDevice *device,
SDL_GPUFence *fence);
```
## Function Parameters
| | | |
| -------------------------------- | ---------- | -------------- |
| [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. |
| [SDL_GPUFence](SDL_GPUFence) * | **fence** | a fence. |
## Return Value
(bool) Returns true if the fence is signaled, false if it is not.
## Version
This function is available since SDL 3.2.0.
## See Also
- [SDL_SubmitGPUCommandBufferAndAcquireFence](SDL_SubmitGPUCommandBufferAndAcquireFence)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)