====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ======
= SDL_RegisterApp =
Register a win32 window class for SDL's use.
== Syntax ==
int SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
== Function Parameters ==
{|
|'''name'''
|the window class name, in UTF-8 encoding. If NULL, SDL currently uses "[[SDL_app]]" but this isn't guaranteed.
|-
|'''style'''
|the value to use in WNDCLASSEX::style. If name
is NULL, SDL currently uses (CS_BYTEALIGNCLIENT | CS_OWNDC)
regardless of what is specified here.
|-
|'''hInst'''
|the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL will use GetModuleHandle(NULL)
instead.
|}
== Return Value ==
Returns 0 on success, -1 on error. [[SDL_GetError]]() may have details.
== Remarks ==
This can be called to set the application window class at startup. It is
safe to call this multiple times, as long as every call is eventually
paired with a call to [[SDL_UnregisterApp]], but a second registration
attempt while a previous registration is still active will be ignored,
other than to increment a counter.
Most applications do not need to, and should not, call this directly; SDL
will call it when initializing the video subsystem.
== Version ==
This function is available since SDL 3.0.0.
----
[[CategoryAPI]]