# SDL_RegisterApp

Register a win32 window class for SDL's use.

## Header File

Defined in [<SDL3/SDL_main.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_main.h)

## Syntax

```c
bool SDL_RegisterApp(const char *name, Uint32 style, void *hInst);
```

## Function Parameters

|                  |           |                                                                                                                       |
| ---------------- | --------- | --------------------------------------------------------------------------------------------------------------------- |
| const char *     | **name**  | the window class name, in UTF-8 encoding. If NULL, SDL currently uses "[SDL_app](SDL_app)" but this isn't guaranteed. |
| [Uint32](Uint32) | **style** | the value to use in WNDCLASSEX::style.                                                                                |
| void *           | **hInst** | the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL will use `GetModuleHandle(NULL)` instead.                 |

## Return Value

(bool) Returns true on success or false on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

This can be called to set the application window class at startup. It is
safe to call this multiple times, as long as every call is eventually
paired with a call to [SDL_UnregisterApp](SDL_UnregisterApp), but a second
registration attempt while a previous registration is still active will be
ignored, other than to increment a counter.

Most applications do not need to, and should not, call this directly; SDL
will call it when initializing the video subsystem.

If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for
the style, regardless of what is specified here.

## Version

This function is available since SDL 3.2.0.

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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMain](CategoryMain)