###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_ReleaseGPUGraphicsPipeline Frees the given graphics pipeline as soon as it is safe to do so. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline); ``` ## Function Parameters | | | | | ---------------------------------------------------- | --------------------- | ------------------------------------ | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_GPUGraphicsPipeline](SDL_GPUGraphicsPipeline) * | **graphics_pipeline** | a graphics pipeline to be destroyed. | ## Remarks You must not reference the graphics pipeline after calling this function. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)