# SDL_ReleaseGPUSampler
Frees the given sampler as soon as it is safe to do so.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
void SDL_ReleaseGPUSampler(
SDL_GPUDevice *device,
SDL_GPUSampler *sampler);
```
## Function Parameters
| | | |
| ---------------------------------- | ----------- | -------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. |
| [SDL_GPUSampler](SDL_GPUSampler) * | **sampler** | a sampler to be destroyed. |
## Remarks
You must not reference the sampler after calling this function.
## Version
This function is available since SDL 3.2.0.
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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)