# SDL_ReleaseGPUShader
Frees the given shader as soon as it is safe to do so.
## Header File
Defined in [<SDL3/SDL_gpu.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h)
## Syntax
```c
void SDL_ReleaseGPUShader(
SDL_GPUDevice *device,
SDL_GPUShader *shader);
```
## Function Parameters
| | | |
| -------------------------------- | ---------- | ------------------------- |
| [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. |
| [SDL_GPUShader](SDL_GPUShader) * | **shader** | a shader to be destroyed. |
## Remarks
You must not reference the shader after calling this function.
## Version
This function is available since SDL 3.2.0.
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[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)