###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_ReleaseGPUTexture Frees the given texture as soon as it is safe to do so. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gpu.h) ## Syntax ```c void SDL_ReleaseGPUTexture( SDL_GPUDevice *device, SDL_GPUTexture *texture); ``` ## Function Parameters | | | | | ---------------------------------- | ----------- | -------------------------- | | [SDL_GPUDevice](SDL_GPUDevice) * | **device** | a GPU context. | | [SDL_GPUTexture](SDL_GPUTexture) * | **texture** | a texture to be destroyed. | ## Remarks You must not reference the texture after calling this function. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGPU](CategoryGPU)