###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_RenderClear Clear the current rendering target with the drawing color. ## Header File Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h), but apps should use `#include ` ## Syntax ```c int SDL_RenderClear(SDL_Renderer *renderer); ``` ## Function Parameters | | | | ---------------- | --------------------- | | **renderer** | the rendering context | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function clears the entire rendering target, ignoring the viewport and the clip rectangle. ## Version This function is available since SDL 3.0.0. ## Code Examples ```c #include int main(int argc, char* argv[]) { SDL_Window* window; SDL_Renderer* renderer; /* Initialize SDL. */ if (SDL_Init(SDL_INIT_VIDEO) < 0) return 1; /* Create the window where we will draw. */ window = SDL_CreateWindow("SDL_RenderClear", 512, 512, 0); /* We must call SDL_CreateRenderer in order for draw calls to affect this window. */ renderer = SDL_CreateRenderer(window, NULL, 0); /* Select the color for drawing. It is set to red here. */ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* Clear the entire screen to our selected color. */ SDL_RenderClear(renderer); /* Up until now everything was drawn behind the scenes. This will show the new, red contents of the window. */ SDL_RenderPresent(renderer); /* Give us time to see the window. */ SDL_Delay(5000); /* Always be sure to clean up */ SDL_Quit(); return 0; } ``` ## See Also * [SDL_SetRenderDrawColor](SDL_SetRenderDrawColor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)