SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_RenderCopyF

Copy a portion of the texture to the current rendering target at subpixel precision.

Syntax

int SDL_RenderCopyF(SDL_Renderer * renderer,
                    SDL_Texture * texture,
                    const SDL_Rect * srcrect,
                    const SDL_FRect * dstrect);

Function Parameters

renderer

The renderer which should copy parts of a texture.

texture

The source texture.

srcrect

A pointer to the source rectangle, or NULL for the entire texture.

dstrect

A pointer to the destination rectangle, or NULL for the entire rendering target.

Return Value

Return 0 on success, or -1 on error

Version

This function is available since SDL 3.0.0.


CategoryAPI, CategoryRender


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.