###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_RenderPoints Draw multiple points on the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); ``` ## Function Parameters | | | | ---------------- | ----------------------------------------------- | | **renderer** | The renderer which should draw multiple points. | | **points** | The points to draw | | **count** | The number of points to draw | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_RenderPoint](SDL_RenderPoint) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)