###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_RenderPoints Draw multiple points on the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); ``` ## Function Parameters | | | | | -------------------------------- | ------------ | ----------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should draw multiple points. | | const [SDL_FPoint](SDL_FPoint) * | **points** | the points to draw. | | int | **count** | the number of points to draw. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_RenderPoint](SDL_RenderPoint) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)