###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_RenderReadPixels Read pixels from the current rendering target. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------------------------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the rendering context. | | const [SDL_Rect](SDL_Rect) * | **rect** | an [SDL_Rect](SDL_Rect) structure representing the area in pixels relative to the to current viewport, or NULL for the entire viewport. | ## Return Value ([SDL_Surface](SDL_Surface) *) Returns a new [SDL_Surface](SDL_Surface) on success or NULL on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The returned surface should be freed with [SDL_DestroySurface](SDL_DestroySurface)() **WARNING**: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before [SDL_RenderPresent](SDL_RenderPresent)(). ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)