###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_RenderRect Draw a rectangle on the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | --------------------------------------------------------------------------------------- | | [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should draw a rectangle. | | const [SDL_FRect](SDL_FRect) * | **rect** | a pointer to the destination rectangle, or NULL to outline the entire rendering target. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety You may only call this function from the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_RenderRects](SDL_RenderRects) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)