###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_RenderTexture Copy a portion of the texture to the current rendering target at subpixel precision. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); ``` ## Function Parameters | | | | ---------------- | -------------------------------------------------------------------------------- | | **renderer** | The renderer which should copy parts of a texture. | | **texture** | The source texture. | | **srcrect** | A pointer to the source rectangle, or NULL for the entire texture. | | **dstrect** | A pointer to the destination rectangle, or NULL for the entire rendering target. | ## Return Value Returns 0 on success, or -1 on error ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_RenderTextureRotated](SDL_RenderTextureRotated) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)