# SDL_RenderTextureAffine
Copy a portion of the source texture to the current rendering target, with affine transform, at subpixel precision.
## Header File
Defined in [<SDL3/SDL_render.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h)
## Syntax
```c
bool SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FPoint *origin,
const SDL_FPoint *right, const SDL_FPoint *down);
```
## Function Parameters
| | | |
| -------------------------------- | ------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| [SDL_Renderer](SDL_Renderer) * | **renderer** | the renderer which should copy parts of a texture. |
| [SDL_Texture](SDL_Texture) * | **texture** | the source texture. |
| const [SDL_FRect](SDL_FRect) * | **srcrect** | a pointer to the source rectangle, or NULL for the entire texture. |
| const [SDL_FPoint](SDL_FPoint) * | **origin** | a pointer to a point indicating where the top-left corner of srcrect should be mapped to, or NULL for the rendering target's origin. |
| const [SDL_FPoint](SDL_FPoint) * | **right** | a pointer to a point indicating where the top-right corner of srcrect should be mapped to, or NULL for the rendering target's top-right corner. |
| const [SDL_FPoint](SDL_FPoint) * | **down** | a pointer to a point indicating where the bottom-left corner of srcrect should be mapped to, or NULL for the rendering target's bottom-left corner. |
## Return Value
(bool) Returns true on success or false on failure; call
[SDL_GetError](SDL_GetError)() for more information.
## Thread Safety
You may only call this function from the main thread.
## Version
This function is available since SDL 3.2.0.
## See Also
- [SDL_RenderTexture](SDL_RenderTexture)
----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)