###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_RenderTextureRotated Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision. ## Syntax ```c int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); ``` ## Function Parameters | | | | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ | | **renderer** | The renderer which should copy parts of a texture. | | **texture** | The source texture. | | **srcrect** | A pointer to the source rectangle, or NULL for the entire texture. | | **dstrect** | A pointer to the destination rectangle, or NULL for the entire rendering target. | | **angle** | An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction | | **center** | A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). | | **flip** | An [SDL_RendererFlip](SDL_RendererFlip) value stating which flipping actions should be performed on the texture | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI)