###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_ResumeAudioDevice Use this function to unpause audio playback on a specified device. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c int SDL_ResumeAudioDevice(SDL_AudioDeviceID dev); ``` ## Function Parameters | | | | ----------- | --------------------------------------------------------------- | | **dev** | a device opened by [SDL_OpenAudioDevice](SDL_OpenAudioDevice)() | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function unpauses audio processing for a given device that has previously been paused with [SDL_PauseAudioDevice](SDL_PauseAudioDevice)(). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated. Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op. Physical devices can not be paused or unpaused, only logical devices created through [SDL_OpenAudioDevice](SDL_OpenAudioDevice)() can be. ## Thread Safety It is safe to call this function from any thread. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_AudioDevicePaused](SDL_AudioDevicePaused) - [SDL_PauseAudioDevice](SDL_PauseAudioDevice) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)