# SDL_ResumeAudioStreamDevice

Use this function to unpause audio playback on the audio device associated with an audio stream.

## Header File

Defined in [<SDL3/SDL_audio.h>](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h)

## Syntax

```c
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
```

## Function Parameters

|                                      |            |                                                              |
| ------------------------------------ | ---------- | ------------------------------------------------------------ |
| [SDL_AudioStream](SDL_AudioStream) * | **stream** | the audio stream associated with the audio device to resume. |

## Return Value

(bool) Returns true on success or false on failure; call
[SDL_GetError](SDL_GetError)() for more information.

## Remarks

This function unpauses audio processing for a given device that has
previously been paused. Once unpaused, any bound audio streams will begin
to progress again, and audio can be generated.

Remember, [SDL_OpenAudioDeviceStream](SDL_OpenAudioDeviceStream) opens
device in a paused state, so this function call is required for audio
playback to begin on such device.

## Thread Safety

It is safe to call this function from any thread.

## Version

This function is available since SDL 3.2.0.

## See Also

- [SDL_PauseAudioStreamDevice](SDL_PauseAudioStreamDevice)

----
[CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)