# SDL_SavePNG Save a surface to a file in PNG format. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_surface.h) ## Syntax ```c bool SDL_SavePNG(SDL_Surface *surface, const char *file); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | -------------------------------------------------------------------------- | | [SDL_Surface](SDL_Surface) * | **surface** | the [SDL_Surface](SDL_Surface) structure containing the image to be saved. | | const char * | **file** | a file to save to. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Thread Safety This function is not thread safe. ## Version This function is available since SDL 3.4.0. ## See Also - [SDL_LoadPNG](SDL_LoadPNG) - [SDL_SavePNG_IO](SDL_SavePNG_IO) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategorySurface](CategorySurface)