###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SendGamepadEffect Send a gamepad specific effect packet. ## Header File Defined in [SDL_gamepad.h](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h), but apps should use `#include ` ## Syntax ```c int SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); ``` ## Function Parameters | | | | --------------- | ------------------------------------------- | | **gamepad** | The gamepad to affect | | **data** | The data to send to the gamepad | | **size** | The size of the data to send to the gamepad | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)