###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SendGamepadEffect Send a gamepad specific effect packet. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | -------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to affect. | | const void * | **data** | the data to send to the gamepad. | | int | **size** | the size of the data to send to the gamepad. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)