###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetAudioStreamFormat Change the input and output formats of an audio stream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c int SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); ``` ## Function Parameters | | | | ---------------- | --------------------------------------------------------------- | | **stream** | The stream the format is being changed | | **src_spec** | The new format of the audio input; if NULL, it is not changed. | | **dst_spec** | The new format of the audio output; if NULL, it is not changed. | ## Return Value Returns 0 on success, or -1 on error. ## Remarks Future calls to and [SDL_GetAudioStreamAvailable](SDL_GetAudioStreamAvailable) and [SDL_GetAudioStreamData](SDL_GetAudioStreamData) will reflect the new format, and future calls to [SDL_PutAudioStreamData](SDL_PutAudioStreamData) must provide data in the new input formats. Data that was previously queued in the stream will still be operated on in the format that was current when it was added, which is to say you can put the end of a sound file in one format to a stream, change formats for the next sound file, and start putting that new data while the previous sound file is still queued, and everything will still play back correctly. ## Thread Safety It is safe to call this function from any thread, as it holds a stream-specific mutex while running. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetAudioStreamFormat](SDL_GetAudioStreamFormat) * [SDL_SetAudioStreamFrequencyRatio](SDL_SetAudioStreamFrequencyRatio) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)