###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetAudioStreamOutputChannelMap Set the current output channel map of an audio stream. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_audio.h) ## Syntax ```c bool SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); ``` ## Function Parameters | | | | | ------------------------------------ | ---------- | ------------------------------------------------- | | [SDL_AudioStream](SDL_AudioStream) * | **stream** | the [SDL_AudioStream](SDL_AudioStream) to change. | | const int * | **chmap** | the new channel map, NULL to reset to default. | | int | **count** | The number of channels in the map. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Channel maps are optional; most things do not need them, instead passing data in the [order that SDL expects](CategoryAudio#channel-layouts). The output channel map reorders data that leaving a stream via [SDL_GetAudioStreamData](SDL_GetAudioStreamData). Each item in the array represents an input channel, and its value is the channel that it should be remapped to. To reverse a stereo signal's left and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap multiple channels to the same thing, so `{ 1, 1 }` would duplicate the right channel to both channels of a stereo signal. An element in the channel map set to -1 instead of a valid channel will mute that channel, setting it to a silence value. You cannot change the number of channels through a channel map, just reorder/mute them. The output channel map can be changed at any time, as output remapping is applied during [SDL_GetAudioStreamData](SDL_GetAudioStreamData). Audio streams default to no remapping applied. Passing a NULL channel map is legal, and turns off remapping. SDL will copy the channel map; the caller does not have to save this array after this call. If `count` is not equal to the current number of channels in the audio stream's format, this will fail. This is a safety measure to make sure a race condition hasn't changed the format while this call is setting the channel map. ## Thread Safety It is safe to call this function from any thread, as it holds a stream-specific mutex while running. Don't change the stream's format to have a different number of channels from a a different thread at the same time, though! ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_SetAudioStreamInputChannelMap](SDL_SetAudioStreamInputChannelMap) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryAudio](CategoryAudio)