###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetCursor Set the active cursor. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c bool SDL_SetCursor(SDL_Cursor *cursor); ``` ## Function Parameters | | | | | -------------------------- | ---------- | ------------------------ | | [SDL_Cursor](SDL_Cursor) * | **cursor** | a cursor to make active. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. [SDL_SetCursor](SDL_SetCursor)(NULL) can be used to force cursor redraw, if this is desired for any reason. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetCursor](SDL_GetCursor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)