====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ======
== Draft ==
'''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it!
= SDL_SetCursor =
Set the active cursor.
== Syntax ==
void SDL_SetCursor(SDL_Cursor * cursor);
== Function Parameters ==
{|
|'''cursor'''
|a cursor to make active
|}
== Remarks ==
This function sets the currently active cursor to the specified one. If the
cursor is currently visible, the change will be immediately represented on
the display. [[SDL_SetCursor]](NULL) can be used to force cursor redraw, if
this is desired for any reason.
== Version ==
This function is available since SDL 3.0.0.
== Code Examples ==
You can add your code example here
== Related Functions ==
:[[SDL_CreateCursor]]
:[[SDL_GetCursor]]
----
[[CategoryAPI]], [[CategoryMouse]], [[CategoryDraft]]