====== (This is the documentation for SDL3, which is under heavy development and the API is changing! [https://wiki.libsdl.org/SDL2/ SDL2] is the current stable version!) ====== == Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_SetCursor = Set the active cursor. == Syntax == void SDL_SetCursor(SDL_Cursor * cursor); == Function Parameters == {| |'''cursor''' |a cursor to make active |} == Remarks == This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. [[SDL_SetCursor]](NULL) can be used to force cursor redraw, if this is desired for any reason. == Version == This function is available since SDL 3.0.0. == Code Examples == You can add your code example here == Related Functions == :[[SDL_CreateCursor]] :[[SDL_GetCursor]] ---- [[CategoryAPI]], [[CategoryMouse]], [[CategoryDraft]]