###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) ## Draft **THIS PAGE IS A WORK IN PROGRESS** ... Please make edits to this page to improve it! # SDL_SetCursor Set the active cursor. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c int SDL_SetCursor(SDL_Cursor * cursor); ``` ## Function Parameters | | | | -------------- | ----------------------- | | **cursor** | a cursor to make active | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. [SDL_SetCursor](SDL_SetCursor)(NULL) can be used to force cursor redraw, if this is desired for any reason. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetCursor](SDL_GetCursor) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse), [CategoryDraft](CategoryDraft)