# SDL_SetGPURenderStateStorageBuffers Set storage buffers variables in a custom GPU render state. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_render.h) ## Syntax ```c bool SDL_SetGPURenderStateStorageBuffers(SDL_GPURenderState *state, int num_storage_buffers, SDL_GPUBuffer *const *storage_buffers); ``` ## Function Parameters | | | | | ------------------------------------------ | ----------------------- | -------------------------------------- | | [SDL_GPURenderState](SDL_GPURenderState) * | **state** | the state to modify. | | int | **num_storage_buffers** | The number of storage buffers to bind. | | [SDL_GPUBuffer](SDL_GPUBuffer) *const * | **storage_buffers** | Storage buffers to bind. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks The data is copied and will be binded using [SDL_BindGPUFragmentStorageBuffers](SDL_BindGPUFragmentStorageBuffers)() during draw call execution. ## Thread Safety This function should be called on the thread that created the renderer. ## Version This function is available since SDL 3.6.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryRender](CategoryRender)