###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGamepadEventsEnabled Set the state of gamepad event processing. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c void SDL_SetGamepadEventsEnabled(bool enabled); ``` ## Function Parameters | | | | | ---- | ----------- | ----------------------------------------- | | bool | **enabled** | whether to process gamepad events or not. | ## Remarks If gamepad events are disabled, you must call [SDL_UpdateGamepads](SDL_UpdateGamepads)() yourself and check the state of the gamepad when you want gamepad information. ## Version This function is available since SDL 3.0.0. ## See Also - [SDL_GamepadEventsEnabled](SDL_GamepadEventsEnabled) - [SDL_UpdateGamepads](SDL_UpdateGamepads) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)