###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetGamepadLED Update a gamepad's LED color. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); ``` ## Function Parameters | | | | | ---------------------------- | ----------- | ------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to update. | | Uint8 | **red** | the intensity of the red LED. | | Uint8 | **green** | the intensity of the green LED. | | Uint8 | **blue** | the intensity of the blue LED. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller. For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness. ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)