###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGamepadLED Update a gamepad's LED color. ## Syntax ```c int SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); ``` ## Function Parameters | | | | --------------- | ------------------------------ | | **gamepad** | The gamepad to update | | **red** | The intensity of the red LED | | **green** | The intensity of the green LED | | **blue** | The intensity of the blue LED | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI)