###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetGamepadMapping Set the current mapping of a joystick or gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping); ``` ## Function Parameters | | | | | -------------------------------- | --------------- | ----------------------------------------------------------------- | | [SDL_JoystickID](SDL_JoystickID) | **instance_id** | the joystick instance ID. | | const char * | **mapping** | the mapping to use for this device, or NULL to clear the mapping. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Details about mappings are discussed with [SDL_AddGamepadMapping](SDL_AddGamepadMapping)(). ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_AddGamepadMapping](SDL_AddGamepadMapping) - [SDL_GetGamepadMapping](SDL_GetGamepadMapping) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)