###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGamepadPlayerIndex Set the player index of an opened gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c int SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); ``` ## Function Parameters | | | | -------------------- | ------------------------------------------------------------------------------------------------- | | **gamepad** | the gamepad object to adjust. | | **player_index** | Player index to assign to this gamepad, or -1 to clear the player index and turn off player LEDs. | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GetGamepadPlayerIndex](SDL_GetGamepadPlayerIndex) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)