###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetGamepadPlayerIndex Set the player index of an opened gamepad. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); ``` ## Function Parameters | | | | | ---------------------------- | ---------------- | ------------------------------------------------------------------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad object to adjust. | | int | **player_index** | player index to assign to this gamepad, or -1 to clear the player index and turn off player LEDs. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GetGamepadPlayerIndex](SDL_GetGamepadPlayerIndex) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)