###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetGamepadSensorEnabled Set whether data reporting for a gamepad sensor is enabled. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c bool SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled); ``` ## Function Parameters | | | | | -------------------------------- | ----------- | ----------------------------------------- | | [SDL_Gamepad](SDL_Gamepad) * | **gamepad** | the gamepad to update. | | [SDL_SensorType](SDL_SensorType) | **type** | the type of sensor to enable/disable. | | bool | **enabled** | whether data reporting should be enabled. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.1.3. ## See Also - [SDL_GamepadHasSensor](SDL_GamepadHasSensor) - [SDL_GamepadSensorEnabled](SDL_GamepadSensorEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryGamepad](CategoryGamepad)