###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetGamepadSensorEnabled Set whether data reporting for a gamepad sensor is enabled. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_gamepad.h) ## Syntax ```c int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_bool enabled); ``` ## Function Parameters | | | | --------------- | ---------------------------------------- | | **gamepad** | The gamepad to update | | **type** | The type of sensor to enable/disable | | **enabled** | Whether data reporting should be enabled | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Version This function is available since SDL 3.0.0. ## See Also * [SDL_GamepadHasSensor](SDL_GamepadHasSensor) * [SDL_GamepadSensorEnabled](SDL_GamepadSensorEnabled) ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)