###### (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) # SDL_SetJoystickLED Update a joystick's LED color. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_joystick.h) ## Syntax ```c int SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); ``` ## Function Parameters | | | | ---------------- | ------------------------------ | | **joystick** | The joystick to update | | **red** | The intensity of the red LED | | **green** | The intensity of the green LED | | **blue** | The intensity of the blue LED | ## Return Value Returns 0 on success or a negative error code on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller. For joysticks with a single color LED, the maximum of the RGB values will be used as the LED brightness. ## Version This function is available since SDL 3.0.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction)