###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetJoystickVirtualBall Generate ball motion on an opened virtual joystick. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_joystick.h) ## Syntax ```c bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | -------------------------------------------------------- | | [SDL_Joystick](SDL_Joystick) * | **joystick** | the virtual joystick on which to set state. | | int | **ball** | the index of the ball on the virtual joystick to update. | | [Sint16](Sint16) | **xrel** | the relative motion on the X axis. | | [Sint16](Sint16) | **yrel** | the relative motion on the Y axis. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Please note that values set here will not be applied until the next call to [SDL_UpdateJoysticks](SDL_UpdateJoysticks), which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: [SDL_PollEvent](SDL_PollEvent), [SDL_PumpEvents](SDL_PumpEvents), [SDL_WaitEventTimeout](SDL_WaitEventTimeout), [SDL_WaitEvent](SDL_WaitEvent). ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryJoystick](CategoryJoystick)