###### (This is the documentation for SDL3, which is the current stable version. [SDL2](https://wiki.libsdl.org/SDL2/) was the previous version!) # SDL_SetJoystickVirtualTouchpad Set touchpad finger state on an opened virtual joystick. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_joystick.h) ## Syntax ```c bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); ``` ## Function Parameters | | | | | ------------------------------ | ------------ | ----------------------------------------------------------------------------------------------------- | | [SDL_Joystick](SDL_Joystick) * | **joystick** | the virtual joystick on which to set state. | | int | **touchpad** | the index of the touchpad on the virtual joystick to update. | | int | **finger** | the index of the finger on the touchpad to set. | | bool | **down** | true if the finger is pressed, false if the finger is released. | | float | **x** | the x coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left. | | float | **y** | the y coordinate of the finger on the touchpad, normalized 0 to 1, with the origin in the upper left. | | float | **pressure** | the pressure of the finger. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks Please note that values set here will not be applied until the next call to [SDL_UpdateJoysticks](SDL_UpdateJoysticks), which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: [SDL_PollEvent](SDL_PollEvent), [SDL_PumpEvents](SDL_PumpEvents), [SDL_WaitEventTimeout](SDL_WaitEventTimeout), [SDL_WaitEvent](SDL_WaitEvent). ## Version This function is available since SDL 3.1.3. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryJoystick](CategoryJoystick)