# SDL_SetRelativeMouseTransform Set a user-defined function by which to transform relative mouse inputs. ## Header File Defined in [](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_mouse.h) ## Syntax ```c bool SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); ``` ## Function Parameters | | | | | -------------------------------------------------------------------- | ------------ | --------------------------------------------------------------------------------- | | [SDL_MouseMotionTransformCallback](SDL_MouseMotionTransformCallback) | **callback** | a callback used to transform relative mouse motion, or NULL for default behavior. | | void * | **userdata** | a pointer that will be passed to `callback`. | ## Return Value (bool) Returns true on success or false on failure; call [SDL_GetError](SDL_GetError)() for more information. ## Remarks This overrides the relative system scale and relative speed scale hints. Should be called prior to enabling relative mouse mode, fails otherwise. ## Thread Safety This function should only be called on the main thread. ## Version This function is available since SDL 3.4.0. ---- [CategoryAPI](CategoryAPI), [CategoryAPIFunction](CategoryAPIFunction), [CategoryMouse](CategoryMouse)